Lifestyle
 

House Rulesedit

From The Embrace Wiki

Contents

[edit] Backgrounds

[edit] Contacts

  • Each dot indicates a different group of sources, such as Police, Media, etc.

[edit] Generation

  • It requires 2 Background dots/Freebie Points to increase the Generation Background. 

[edit] Combat

  1. Typically, the initiator takes the first surprise action.  Defense rolls cannot be made against these attacks.  Those with Auspex may have a chance to act as well, by rolling their Auspex rating.
  2. After the surprise round, all participants roll Initiative to determine turn order for the combat. Initiative is a single die + Dexterity rating + Wits rating.
  3. If you take an attack action, it is a contested roll of Dexterity + relevant Ability (Melee=Melee, Ranged=Firearms, Throwing=Athletics, Unarmed=Brawl) versus the target's Dexterity + relevant Ability (Blocking=Brawl, Dodging=Dodge, Parrying=Melee).   Actions in grapple calls for contested Strength + Brawl rolls.
  4. If the attack yields more successes than the defense, the strike deals weapon damage rating as wounds; unarmed strikes deal Strength rating as damage.  Potence is applied as normal if damage rating uses Strength.
  5. Soak damage by subtracting Stamina rating + armor from the wounds inflicted.   Fortitude is applied as normal.

[edit] Healing

  • Do not need to roll to heal with vitae while performing other actions.   

[edit] Multiple Actions

  • No multiple actions.

[edit] Resisted Actions

  • Characters total dice pools do not affect opponent’s difficulty.

[edit] Diablerie

  • After successful diablerie, in addition to the potential improvment in Generation, you gain a level in the victim’s highest rated Discipline. If you already possess or surpass your victims highest rated Discipline, you gain a level in their next highest Discipline. If there are multiple Disciplines at the same level, the one gained is chosen randomly.   Necromancy and Thamaturgy cannot be learned in this manner.

[edit] Disciplines

[edit] Celerity

  • On the round it is activated activated, it adds automatic successes to Dexterity rolls, speed and adds an Initiative bonus, all equal to it's rating.

[edit] Obfuscate

  • In addition to the normal use, you may use level 1 to hide a number of items on your person equal to your Obfuscate rating.

[edit] Serpentis

  • When utilizing the effects of level 3, it reduces the difficulty of your defense roll, rather than affecting your Soak.


[edit] Frenzy

Rolls to resist frenzy only require 1 success initially. If you fail it still requires 5 successes to regain control.

[edit] Skills

[edit] Specialties

  • If you have a Specialty, any result of a 10 on an action and dice roll involving that Specialty generates 2 successes instead of just 1.

[edit] Speed

  • Dexterity + Athletics roll (- pain penalty)

[edit] Roleplaying

  • All events that happen as a result of roleplaying on the forum will impact the game. There is an Out-of-Character section for socializing and discussions that are not a normal part of the game or roleplaying. On the other hand, do not post in-game information in the Out-of-character section.
  • Any actions taken in a post that may result in a help or hinderance to your character and your character sheet, such as Backgrounds (acquiring a Retainer for instance), is something that will ultimately need to be approved by the Storyteller.

[edit] Meta-Gaming

  • Avoid meta-gaming. You will be able to see other player's scenes in the same district as you, but your character does not know the same information. Please roleplay this and do not take information from these scenes as known by your character. It is helpful, but not required, to not read other scenes in order to prevent any unintentional meta-gaming.

[edit] Dice Rolls

  • While roleplaying, your character doesn't know how the dice rolled or even that dice are used; all they know is that they tried their best. That means if you botch, and it doesn't immediately effect you, your character is none the wiser.
  • All rolls should be marked by Spoiler Tags , to prevent distraction in the scenes' progression, as well as to prevent accidental Meta-Gaming.
  • The dice are a mechanical method to help the Storyteller determine the result, and not a definitive way for your character to know success or failure. Many rolls are also done by the Storyteller in secret as NPC's contest your attempts. Please keep this in mind when playing and refrain from meta-gaming. Think of events in more of a thematic, roleplaying manner rather than looking at things mechanically and with game rules in mind.